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CEDEC+KYUSHU 2026

CEDEC+KYUSHU 2026
Date 2026.11.14
Venue Kyushu Sangyo University Building No. 1
Fee Registration open (incl. tax; early-bird until October 30). On-site pass general ¥6,000 early / ¥7,000 regular, students ¥2,500 / ¥3,500; online pass general ¥6,500 / ¥7,500; regular pass (on-site + streaming) general ¥7,000 / ¥8,000. Group discounts available; beginner pass free for high schoolers and younger
Register on the official site

Overview

One of Kyushu's largest conferences for game developers, co-hosted with CESA at Kyushu Sangyo University in Fukuoka. A single day packs practical technical talks, an indie game showcase, and hands-on content demos. Time-shifted streaming, offered since 2020, reaches audiences nationwide, and the previous edition drew over 3,000 registrations, an exceptional scale for a regional event.

Program

  • Keynote by Akihiro Hino (LEVEL-5) and a special invited talk by Jin Fujisawa (Storynote)
  • Around 40 sessions per the official outline, including beginner sessions for high school students and younger
  • Exhibition booths and hands-on content area, plus a free Indie Game Corner for indie developers
  • Developers' Night networking party (requires a separate pass)
  • Time-shifted online streaming for about two weeks after the event (no live stream)

Speakers from past editions

  • Kazutaka Kodaka (Representative, Too Kyo Games; director and scenario writer; 2025 keynote)
  • Naohiro Ogata (Director and Head of the Gundam Business Division, Bandai Namco Filmworks; 2025 special invited talk)

Foundation

Founded
2015
Founder
First held in 2015 by the CEDEC+KYUSHU Executive Committee, co-hosted with CESA and backed by Fukuoka game studios such as Level-5 and CyberConnect2

A Kyushu edition of CEDEC created to broadcast the latest digital entertainment technology from the region. Alongside the talks it hosts exhibition booths and hands-on demo corners, serving as a bridge between local students and the industry.

Transition

  1. 2015 Launched in Fukuoka as the Kyushu edition of CEDEC
  2. 2020 Introduced time-shifted online streaming to reach audiences nationwide
  3. 2025 Recorded over 3,000 total registrations
  4. 2026 November 14 at Kyushu Sangyo University Building No. 1, with about two weeks of time-shifted streaming announced for afterward

Voices

Another year of real learning and new connections. The hybrid format means you can catch up on missed sessions afterward (from Infinite Loop's PR blog report, in Japanese)
An exhibitor reported unusually frequent business card exchanges and a very fruitful showing (from Hara Kaban's exhibitor report, in Japanese)
The indie game corner showcased a wide range of trending indie titles, and the demo sessions drew crowds (from woof Inc.'s event report, in Japanese)

Sponsors

ダイヤモンドセッションスポンサー

プラチナセッションスポンサー

ゴールドスポンサー

ロゴ掲載協賛