Tokyo Game Dungeon 14
東京ゲームダンジョン14
Date 2026.10.31
Venue Tokyo Metropolitan Industrial Trade Center Hamamatsucho
Fee From ¥1,000 (2 tiers)
Register on the official site Overview
The 14th edition of the indie game exhibition for solo developers and small teams. Held three to four times a year in Hamamatsucho since its 2022 launch, this edition plans around 300 exhibitor slots across two floors of the Industrial Trade Center. Its first-come exhibitor registration and low booth fees keep the developer-first spirit intact, making it a fixture for playtesting and creator networking.
Foundation
- Founded
- 2022
- Founder
- Takumi Iwasaki (indie game developer)
Indie developer Takumi Iwasaki, who did not come from the game industry, held the first edition in August 2022 as an exhibition made by indie developers, for indie developers (80 exhibitors, 800+ visitors). Committed to first-come exhibitor registration and low booth fees, the developer-first event has grown with every edition.
Transition
- 2022 First edition held in Hamamatsucho with 80 exhibitors and over 800 visitors
- 2024 Tokyo Game Dungeon 4 runs for two days for the first time
- 2026 12th edition sets a record with 410 exhibitors across three floors for the first time
- 2026 13th edition held on August 8 with 276 slots, including 100 reserved for first-time exhibitors
- 2026 14th edition held on October 31 with about 300 slots across two floors on levels 2 and 3, exhibitor registration opening August 13
Voices
A Unity developer who attended TGD12 played roguelites among 400+ booths, noting the crowd was full of indie game fans, making promotion highly efficient and giving unknown developers a precious chance to have their games played directly (from a TGD12 attendee report, in Japanese)
A solo developer with 14 years of Unity experience decided to exhibit for the first time, drawn by the festival atmosphere and the closeness to creators after attending as a visitor (from Shunsuke Ohba's report, in Japanese)
A TGD6 exhibitor reported roughly 2,000 visitors and constant crowds, praising the shared space that helped hand out 600 flyers and valuing the event for developer exchange and deadline-setting (from an exhibitor's report, in Japanese)